Gith
Gith

The gith (they refer to themselves as "the People") are a group of natural outsiders, descended from humans enslaved by the illithids. The gith are divided into two different races, the githzerai and githyanki. Additionally, there are gith who went their own ways after the gith split. These powerful individualists are not precisely a "race," but are collectively referred to as githvyrik.

Gith Traits

Your character shares the following traits with other gith.

  • Ability Score Increase. Your Intelligence score increases by 1.
  • Age. Gith reach adulthood in their late teens and live for about a century.
  • Size. Gith are taller and leaner than humans, with most a slender 6 feet in height.
  • Speed. Your base walking speed is 30 feet.
  • Languages. You can speak, read, and write Common and Gith.
  • Subrace. There are two kinds of gith, githyanki and githzerai. Choose one of these subraces.

Githyanki

The brutal githyanki are trained from birth as warriors.

  • Ability Score Increase. Your Strength score increases by 2.
  • Alignment. Githyanki tend toward lawful evil. They are aggressive and arrogant, and they remain the faith-ful servants of their lich-queen, Vlaakith. Renegade githyanki tend toward chaos.
  • Decadent Mastery. You learn one language of your choice, and you are proficient with one skill or tool of your choice. In the timeless city of Tu'narath, githyanki have bountiful time to master odd bits of knowledge.
  • Martial Prodigy. You are proficient with light and medium armor and with shortswords, longswords, and greatswords.
  • Githyanki Psionics. You know the mage hand cantrip, and the hand is invisible when you cast the cantrip with this trait.
    • When you reach 3rd level, you can cast the jump spell once with this trait, and you regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the misty step spell once with this trait, and you regain the ability to do so when you finish a long rest.
    • Intelligence is your spellcasting ability for these spells. When you cast them with this trait, they don't require components.

Githzerai

In their fortresses within Limbo, the githzerai hone their minds to a razor's edge.

  • Ability Score Increase. Your Wisdom score increases by 2.
  • Alignment. Githzerai tend toward lawful neutral. Their rigorous training in psychic abilities requires an implacable mental discipline.
  • Mental Discipline. You have advantage on saving throws against the charmed and frightened conditions. Under the tutelage of monastic masters, githzerai learn to govern their own minds.
  • Githzerai Psionics. You know the mage hand cantrip, and the hand is invisible when you cast the cantrip with this trait.
    • When you reach 3rd level, you can cast the shield spell once with this trait, and you regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the detect thoughts spell once with this trait, and you regain the ability to do so when you finish a long rest.
    • Wisdom is your spellcasting ability for these spells. When you cast them with this trait, they don't require components.
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