Bone Trap

Bone Trap

3rd-level necromancy
Casting Time: 1 action
Range: Touch
Components: V, S, M (a pinch of dust taken from a defeated wight or vampire)
Duration: Permanent until discharged
You enchant an arm or leg bone taken from a skeleton or corpse of a Medium or smaller creature. When any creature touches that bone, it explodes in a blast of red and violet energy. Every creature within 10 feet of the bone takes 4d10 necrotic damage, or half damage with a successful Constitution saving throw.

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