Flame of Chaos

Flame of Chaos

2nd-level evocation
Casting Time: 1 action
Range: 150 feet
Components: V, S
Duration: Concentration, up to 1 minute
You create a ball of fire in an unoccupied space you can see. Immediately when the ball appears, and at the beginning of each of your turns, you must make a DC 15 Charisma check. If the check is successful, the ball attacks the creature of your choice anywhere within 150 feet of you and in your line of vision. Otherwise, it attacks a randomly-selected creature within 30 feet of its position after moving to an unoccupied space adjacent to that creature. The fire ball’s attack is resolved with a melee spell attack against the target’s AC; if it hits, the ball does 4d6 fire damage.

At Higher Levels. For each spell slot used higher than 2nd level, the spell does an additional 1d6 fire damage.

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