Frost Snap

Frost Snap

2nd-level evocation
Casting Time: 1 action
Range: 30 feet
Components: V, S, M (silver dust)
Duration: Instantaneous
One creature you can see must make a Constitution saving throw. If the saving throw fails, it takes 2d10 cold damage and is incapacitated until the end of its next turn. On a successful save, it takes half damage and is not incapacitated.

At Higher Levels. If you use a 4th-level or higher slot to cast frost snap, it does an additional 1d10 cold damage for every two levels above 2nd.

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