Ghostly Howl

Ghostly Howl

2nd-level necromancy
Casting Time: 1 action
Range: 50 feet
Components: V, S
Duration: Instantaneous
You evoke the spirits of the dead in a 20-foot-radius sphere centered about a point you can see. These spirits emit an unearthly howl. Each creature in the sphere must make a Wisdom saving throw. If the saving throw fails, it has tactical disadvantage on ability checks and attack rolls until the end of your next turn. On a successful save, it has tactical disadvantage on its next attack roll before the end of your next turn. Undead and creatures that can’t hear the ghosts are immune to this effect.

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