Tack & Harness

This equipment is used for managing trained and untrained animals.

Tack & Harness Table

Item Cost Weight Item Cost Weight
Barding Hobble 2 gp 2 lb.
Canine (Large) x3 x2 Hobble, exotic 5 gp 4 lb.
Canine (Medium) x2 x1 Howdah
Equine (Large) x4 x2 Exotic (Gargantuan) 190 gp 455 lb.
Equine (Medium) x3 x1 Exotic (Huge) 65 gp 235 lb.
Exotic (Gargantuan) x10 x8 Exotic (Large) 35 gp 125 lb.
Exotic (Huge) x7 x4 Muzzle
Exotic (Large) x5 x2 Gargantuan/Huge 8 gp 4 lb.
Exotic (Medium) x4 x1 Large/Medium 2 gp 1 lb.
Bit & Bridle Small/Tiny 1 gp 0.5 lb.
Canine (Large) 3 gp 1 lb. Saddlebags 4 gp 8 lb.
Canine (Medium) 2 gp 0.5 lb. Saddle, canine (Large/Medium)
Equine (Large) 2 gp 1 lb. Military 12 gp 25 lb.
Equine (Medium) 2 gp 0.5 lb. Pack 3 gp 10 lb.
Exotic (Gargantuan) 18 gp 8 lb. Riding 6 gp 20 lb.
Exotic (Huge) 10 gp 4 lb. Saddle, equine (Large/Medium)
Exotic (Large) 6 gp 2 lb. Military 20 gp 30 lb.
Exotic (Medium) 5 gp 1 lb. Pack 5 gp 15 lb.
Blinkers 1 gp 1 lb. Riding 10 gp 25 lb.
Blinkers, exotic 4 gp 1.5 lb. Saddle, exotic (Gargantuan)
Body Harness Military 225 gp 70 lb.
Gargantuan 80 gp 55 lb. Pack 60 gp 55 lb.
Huge 30 gp 35 lb. Riding 120 gp 65 lb.
Large 15 gp 17 lb. Strap 210 gp 70 lb.
Medium 8 gp 8 lb. Saddle, exotic (Huge)
Small 3 gp 3 lb. Military 105 gp 50 lb.
Tiny 1 gp 1 lb. Pack 30 gp 35 lb.
Cage Riding 60 gp 45 lb.
Gargantuan 950 gp 3,800 lb. Strap 120 gp 50 lb.
Huge 300 gp 675 lb. Saddle, exotic (Large)
Large 120 gp 300 lb. Military 52 gp 40 lb.
Medium 40 gp 75 lb. Pack 15 gp 25 lb.
Small 15 gp 60 lb. Riding 30 gp 35 lb.
Tiny 5 gp 25 lb. Strap 60 gp 40 lb.
Falconry kit 3 gp 2 lb. Saddle, exotic (Medium)
Feed Military 26 gp 35 lb.
Grain/oats 1 sp 4 lb. Pack 8 gp 20 lb.
Herbaceous/hay 2 cp 4 lb. Riding 15 gp 30 lb.
Meat/scraps 1 sp 1 lb. Strap 30 gp 35 lb.

Descriptions

Barding

Barding is armor designed for mounts or other animals. It typically covers the head, neck, and body, leaving the legs free of impediment (and protection).
Any type of armor shown in the armor section can be purchased or crafted as barding. The cost and weight are shown as multiples of the equivalent armor made for humanoids.
Canine barding typically fits all canines of the same size, and equine barding typically fits all equines of the same size. But exotic barding is made for animals of a specific type as well as a specific size.
For example, despite being the same size, a Large dragon’s exotic barding cannot be transferred to a giant seahorse.

Bit and Bridle

Most mounts require some sort of head harness, something attached to a lead that is held by the rider. In the case of traditionally-trained mounts, a bit and bridle allow the rider to direct the animal and keep it under control. Animals of various kinds require different sizes, shapes, and secondary functions built into these devices for optimal control of the mount. For short-necked creatures, like dogs, this typically includes a collar.
Canine bridles typically fit canines of any size, and equine bridles typically fit equines any size. But exotic bridles are made for animals of a specific type as well as a specific size. For example, despite being the same size, a Large dragon’s exotic bridle cannot be transferred to a giant seahorse.

Blinkers

Blinkers are made for equine creatures: horses, ponies, donkeys, and mules. They are usual attached to the animal’s bridle and cover most (or all) of each eye with a cup-shaped device. Blinkers can control an animal’s field of vision, restricting the animal to seeing only what is in front of it.
This item prevents distractions and, at the DM’s discretion, can prevent the handler from having to make Wisdom (Handle Animal) checks under some circumstances. A creature wearing vision-restricting blinkers has disadvantage on Wisdom (Perception) checks that rely on vision. A creature wearing blinkers that fully cover the eyes automatically fails such checks.

Exotic Blinkers

Exotic blinkers are each made for a specific type of creature. Some animals have multiple sets of eyes or otherwise require unusually-constructed blinkers. Some exotic blinkers have additional functionality. For example, exotic blinkers might fully cover a creature’s eyes until the rider pulls a special cord to reveal them. This facilitates using gaze weapons at the rider’s command, like the basilisk’s petrification or the catoblepas’ death ray.
A creature wearing vision-restricting blinkers has disadvantage on Wisdom (Perception) checks that rely on vision. A creature wearing blinkers that fully cover the eyes automatically fails such checks.

Body Harness

These sets of secure straps serve multiple functions. Typically, they allow an animal to draw vehicles such as carts or wagons, attaching the worn harness to one or two of the vehicle’s forward-pointing shafts. The straps are placed in such a way as to distribute the force evenly across the most accommodating surface of the animal’s body. A body harness can also be re-configured to help lift or carry an animal. In this case, straps are shifted to more supportive positions on the animal’s body, suitable to raise or lower it, perhaps via block and tackle. Travelers navigating rough terrain may find such tools necessary to bring their mounts across steep hills, cliffs, or similar obstacles.

Cage

A cage is large enough for an animal of the listed size to stand within it, turn around fully, and lie down. (A winged creature does not have space to fully spread its wings.) A cage’s size rating must fit a contained creature’s size exactly—too small a cage prevents the creature from fitting into it while too large a cage might allow the creature to escape through the spacing in the bars.
Cages are made of iron, with Armor Class 19. These resilient objects usually have hit points/damage threshold as follows: Tiny (5/1), Small (10/2), Medium (18/4), Large (27/6), Huge (39/8), and Gargantuan (54/12). Because they are constructed to resist intentional breakage by their contained creatures, cages are typically immune to damage from natural attacks.

Falconry Kit

This kit comes in a satchel that contains all the tack needed to manage birds of prey. It includes a thick glove for the animal to perch on, a hood that blindfolds the creature, a 50-foot lightweight cord leash, and additional equipment needed to care for, train, and hunt with a bird of prey.

Feed

The type of food needed for different animals varies significantly. Omnivores can typically eat any kind of feed, as well as rations. Herbivores, particularly equines, can survive on grass, hay, and other herbaceous plants. Higher valued feed, like oats, is simply a luxury and is unhealthy for such animals to eat all the time. Dogs and other carnivores require meat for most of their diet. As feed, this typically takes the form of dried meat scraps or meat ground up with absorbent grains. Such feed lasts for only a week before it becomes spoiled and worthless.
Most creatures can forage or hunt for themselves, given enough time and left to their own devices. Feed is only needed when animals are kept caged or stabled, worked or ridden longer than eight hours in a day, or otherwise prevented from finding their own food for significant portions of the day. Tiny creatures need only 1/4 pound of food per day for sustenance. Small and Medium creatures need 1 pound. Large creatures need 4 pounds, Huge creatures need 16 pounds, and Gargantuan creatures need 64 pounds of food per day. The DM is the final arbiter of each animal’s needs for quantity and type of food.

Hobble

A hobble is a set of manacles for an animal, particularly suited for equines like horses. Equines will typically graze in a small area while hobbled and can be left alone for hours. Other animals, like dogs, are less docile and will chew through the restraint; such creatures are typically leashed or picketed when left unattended. Some hobbles are built weakly enough that a truly panicked creature can break the binding, running away at full speed if attacked by a predator or otherwise seriously threatened. Hobbles are also used as training tools for animals that will serve as mounts and laborers.
Applying or removing a hobble takes an action. A hobble reduces an animal’s speed to 5 and discourages it from traveling far.

Exotic Hobble

This complex hobble can be used on docile animals of any size, creatures with multiple legs, or creatures with alternative movement modes like flight. It otherwise operates as a normal hobble.

Howdah

A howdah is a partially-enclosed platform mounted on an animal. It surrounds one or more riders, offering protection from attackers or from the elements. Most howdahs include a roof.
One Medium- or Small-sized rider can fit in the howdah of a Large creature. Most Large creatures are not quite big enough for a howdah, but camels are a notable exception. Four Medium- or Small-sized riders can fit in the howdah of a Huge creature. Sixteen Medium- or Small-sized riders can fit in the howdah of a Gargantuan creature. Riders in howdahs have half cover from the attacks of creatures on the ground if those creatures are smaller than the mount.

Muzzle

Muzzles are each made for animals of a specific type and size. A muzzle prevents the wearer from biting or eating. It also makes dangerous-looking animals appear to be safer, meaning bystanders are often less intimidated and more accepting of their presence.
A muzzle takes one action to apply or remove. At the DM’s discretion, this can prevent the handler from having to make Wisdom (Handle Animal) checks under some circumstances.

Canine Saddle

Saddles for dogs are lightweight and built to accommodate the greater range of motion that dogs have over equine mounts.
Such saddles are also suitable for wolves of Large or Medium size and similar creatures. A military version gives the rider advantage on any check to remain mounted. A pack version has no accommodation for a rider; it simply provides a frame to which baggage can be tied.

Equine Saddle

An equine saddle fits horses and ponies as well as donkeys and mules. It also fits similar equine creatures such as unicorns.
Equine saddles are not suited for equines with additional limbs or wings like a pegasus. (Such a creature requires an exotic saddle instead.) A military version gives the rider advantage on any check or saving throw to remain mounted. A pack version has no accommodation for a rider; it simply provides a frame to which baggage can be tied.

Exotic Saddle

Creatures not in the shape of equines (horses, mules, etc.) or canines (dogs, wolves, etc.), require exotic saddles to use as mounts or beasts of burden.
Exotic saddles are each made for animals of a specific type and size. For example, despite being the same size, a Large dragon’s riding saddle cannot be used on a giant seahorse. A military version of an exotic saddle gives the rider advantage on any check or saving throw to remain mounted when the animal is not in climbing, flying, or moving underwater. A pack version of an exotic saddle has no accommodation for a rider; it simply provides a frame to which baggage can be tied.
Creatures capable of burrowing cannot do so without automatically dismounting their riders, regardless of saddle type. Creatures capable of other three-dimensional movement (climbing, flying, or underwater travel) require strap saddles to keep riders secure. Strap saddles require the rider to use two actions to strap in after mounting. Thereafter, the rider cannot be dismounted short of very exceptional circumstances (like the mount burrowing). Using a strap saddle without strapping in is treated as using a riding saddle. The Dungeon Master may impose riding checks every round to stay mounted in cases of climbing, flying, pouncing, and (particularly) underwater travel while not strapping in or while using another type of saddle.

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